![]() Starbase Anchorages now give 15 naval capacity each, and this increases to 25 each if you build the Naval Logistics Office.įixed a bug where the NSC2 reactors for the Ion Cannon were not appearing.įixed an incorrect modifier which caused the Stellar Cartography module's jump drive cooldown bonus not to work.įixed the same incorrect modifier on the Flagship Jump Drive.įixed a bug where the XL sections on Battleships would appear before the player had any XL weapon tech researched.įixed a bug where one of the Battleship's turrets wouldn't always show properly.Īdjusted the placement location of the Flagship Shipyard to appear in a more appropriate orbit when built.įallen Empires & Awakened Fallen Empires will no longer spawn uber-Flagships when the player completes their own Flagship.įixed a couple of reported bugs in the Freebooters origin.įixed a few minor localisation errors with NSC2-specific modifiers.įebruSeason 6, Episode 1: Planting the Flag.ship Increased the S slots on the Destroyer Picket Bow to 4 (up from 3) for proper balance.Īdded a new Broadside section option for the Juggernaut. ![]() Since Eternal Vigilance is an underpowered ascension perk that takes up a valuable slot for little in return, we've updated it to also add 25 starbase capacity when you activate it. (This is enough for 10 new Platforms, 5 new Stations, or 3 new Fortresses.) ![]() Updated the Eternal Vigilance ascension perk to give 100 defense slots to starbases to match the mod's new numbering system. You asked for it, now prepare to be crushed :slight_smile:Ĭhanged the Strategic Coordination Center mega to give an appropriate number of starbase defense slots: 40/80/120. MaSeason 6, Episode 1: Planting the Flag.ship (Update 5 - Mod Version 6.1.5)įallen Empire ships have been boosted to NSC2 levels and should roughly match normal empires in firepower. ![]()
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